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- From: wgreview@aol.com (Wgreview)
- Newsgroups: rec.games.abstract
- Subject: Attaxx
- Date: 4 Mar 1995 08:04:29 -0500
-
- The Game of Attaxx
-
- Attaxx is a board game which apparently began as an arcade game. It
- later appeared as a video game on both Nintendo and IBM systems; Tracy
- Cobbs introduced me to the game through the Nintendo version. There is
- now a (shareware) hexagonal version available for IBM's. The game
- itself,
- however, is a simple and elegant abstract board game with some
- similarities to reversi and Domain. The board is 7x7; 49 reversi-style
- pieces (e.g. black on one side and white on the other) are needed.
- Initially the player going first has pieces at a7 and g1; the second
- player
- has pieces at a1 and g7. Players alternate moving one piece per turn.
- There are two kinds of moves :
- (1) A piece adjacent to an empty square (orthogonally or diagonally, like
- a king in chess) can create a new piece in the empty square. E.g. if
- there is a piece at c3, and d4 is vacant, a new piece can be created
- in d4. Since it doesn't really matter which adjacent square was
- involved, we notate this move with the landing square only : e.g. d4
- indicates that a piece was created on d4 from one of the adjacent
- squares occupied by a friendly piece.
- (2) A piece can jump into an empty square two squares distant
- (orthogonally,
- diagonally, or by a knight's move -- this is like the fairy chess
- piece called the squirrel) -- intervening squares may be leaped
- whether empty or occupied by friendly or enemy pieces. No new
- piece is created. A piece at c3 may jump to a1,a2,a3,a4,a5,b5,c5,
- d5,e5,e4,e3,e2,e1,d1,c1,or b1 -- in any case c3 will be vacant after
- the move. We notate such a move (e.g.) c3b5.
-
- After a move, enemy pieces adjacent (kingwise) to the new piece's
- square in case (1) or the landing square in case (2) are flipped over
- as in reversi. The number of pieces flipped over as a result of each
- move is noted in parentheses. The game ends when the board is full;
- the winner is the player with a larger number of pieces (ties are
- impossible because of the odd board size). Here is a sample game
- (played by post and e-mail, 1994-1995)
-
- White Black
- Cobbs Keller
- 1 b7 b2
- 2 f1 c3
- 3 g2 f6
- 4 e1 d2(1)
- 5 e2(2) b2d1(3)
- 6 f2(2) e3(2)
- 7 f3(3) d3(2)
- 8 f3d4(3) e2e4(3)
- 9 e2(4) f3(4)
- 10 c3e5(3) g7f5(3)
- 11 d4f4(5) f6d4(4)
- 12 b7d5(3) d3c5(2)
- 13 d3(3) c4(2)
- 14 c3(3) a1c2(4)
- 15 a7c6(2) b4(2)
- 16 b5(3) b3(2)
- 17 g3(2) b4d6(4)
- 18 e6(3) b4(1)
- 19 d6b6(3) b4d6(5)
- 20 f6(2) b4(1)
- 21 d7(2) d5e7(4)
- 22 d5(4) f6g4(4)
- 23 b6a4(3) c3a5(3)
- 24 c3(4) c1(2)
- 25 f6(2) d7f7(3)
- 26 b2(2) a3(3)
- 27 c1a2(3) c1(2)
- 28 b1(3) b6(2)
- 29 c7(2) d7(3)
- 30 g6(2) g5(3)
- 31 a6(2) Resigns
-
- Position
-
- 7 - - X X X O -
- 6 O O X X X X X
- 5 O O X O O X X
- 4 X X O O O X X
- 3 O O O O O X X
- 2 O O O X O O O
- 1 - O O X O O O
- a b c d e f g
-
- Michael Keller, World Game Review, 1747 Little Creek Drive,
- Baltimore, MD 21207-5230, <Wgreview@aol.com>
-
-